![]() ![]() This seems not very impressive on paper, but it has three and a half things going for it. When in doubt, I'd probably suggest this as a "default" for anyone except Gladiator/Sorcerer.ĭivine Strike: I think this one's being overlooked a little. It can also give anyone full 360 degree coverage at melee range. It's fast, it's AoE and it does a really great job of covering for certain Primary Attack targeting deficiencies (Priest's min-range blind spot, Warlock's narrow pierce, etc). It lets Sorcerer set up Shatter pretty reliably, and its massive burst of damage helps offset Sorcerer's rather low base damage on their Primary Attack for lifestealing purposes.ĭivine Blast: This, I think, is the best overall T4 unless you need extra range on a melee character. It lets Gladiator set up a Net->Trident dump -> Bomb combo that does a ton of burst damage and also helps cover some of their lack of AoE. This works, so far, really well with both Gladiator and Sorcerer. The two upsides it has are that it does a BIG burst of damage, and that it's set at a slight delay. The one big upside is that it's got great range, and it can give melee characters a fairly reliable ranged option for tagging distant enemies.ĭivine Bomb: This seems good for characters that are lacking in AoE coverage on their Primary Attack, though I'd argue Blast is more useful there. ![]() It hits decently hard (second-highest base damage of the T4s), but it's single-target and doesn't pierce. Admittedly I haven't done much testing with it alongside, say, Armor Pen from Blessing of Might. And "worst" is still "ranged free damage that hits decently hard and procs stuff all the time forever". Stuff like Symbol of Essence's Lifesteal or item effects can be reliably used with the T4s.ĭivine Hammer: This seems like the "worst" of the bunch overall, though it still is nice as a ranged proc tool on melee classes. The one really great thing about the T4s is that they can proc anything that your basic attack procs, and will deliver those effects to anything they hit. So these are observations built mainly around NG 0-2. Every time the Warlock levels up, stat boosts are gained.Disclaimer: I've only been playing the game for a week, and my highest-progression character is only midway through NG2 (my Priest). The enemy must be within the original attack's range to be chained to. Soul Consumption spreads to nearby enemies, dealing reduced damage.Īll lightning bolts from the Warlock's spells have a chance to chain to a nearby enemy dealing a portion of the previous hit's damage. Increases the effective range of all Warlock's skills by a given percent. The storm lasts for several seconds and will create extra lightning arcs when near the Warlock's gargoyles. Generates an electrical storm over the Warlock that fires bolts of lighting at nearby enemies dealing magical damage. Gargoyles will link to other nearby gargoyles and Eye of the Storm, generating more lightning arcs. Summons a gargoyle that stuns and fires bolts of lighting at nearby enemies dealing magical damage. If the same target is hit multiple times, each hit deals 25% less damage than the last. Warlock primary attack speed is 0.25 seconds.įires a bolt of lightning that strikes multiple targets near impact location dealing magical damage to each target. The dot can also activate some items as if the player is auto-attacking for instance, the item Earthsplitter has a chance to proc on each dot tick and the item Bloodthirst Ring gives the dot an increase heal.Īnother thing to note is that the Blessings: Path of Warrior, Blessing of Intellect, Symbol of Focus, and Symbol of Essence, all work with the dot while the other blessings don't. ![]() The dot can crit and the chances for that are determined by the player's attack crit chance, not magical crit chance. The damage of the dot scales with attack damage stat even though it deals magical damage. The DoT hits a number of times based on the tier.ĥ% of this damage is returned to the player as health, and 10% of the damage as mana. ![]() Apply the Soul Consumption DoT on all enemies hit, dealing magical damage. ![]()
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